Appearance[]
The Trail[]
Character description/design goes here, including first contact
The Trail (Legacy Version)[]
Character description/design goes here. (The legacy version, clearly)
Personality[]
Traits
Combat[]
Role in Combat[]
Player XX is a "", meaning he's/she's able to ""
Strengths[]
Recap of the stats down below
Weaknesses[]
Recap of the stats down below
Skills[]
Player XX's skills are suited specifically to his/her role as the ""
Skill Name | LVL | MP | Skill Type | Hit Type | Element | Mastery? | Passive? | Description |
---|---|---|---|---|---|---|---|---|
Stats*[]
LVL | MHP | MMP | ATK | DEF | MAT | MDF | AGI | INT |
---|---|---|---|---|---|---|---|---|
*Note: These are base stats per-level without any modifiers, such as equipment or status effects.
Attributes[]
HIT | EVA | CRI | CEV | MEV | MRF | CNT | HRG | MRG | AGR | GRD | REC | PHA | MCR | PDR | MDR | FDR | EXR |
Proficiencies[]
Weapon Type | Proficient? |
---|---|
Generic | |
Sword | |
Wand | |
Staff | |
Dagger | |
Spear | |
Axe | |
Hammer | |
Knuckles |
Equipment Type | Proficient? |
---|---|
Generic | |
Armor | |
Robes | |
Vestments | |
Leathers | |
Light Shield | |
Heavy Shield |
Base Equipment[]
Slot Name | Equipment |
---|---|
Weapon | |
Offhand | |
Headgear | |
Bodygear | |
Footgear | |
Accessory | |
Accessory | |
Accessory | |
Power |
Story[]
NOTE: This is written in chronological order, not necessarily the order that the events happen in-game.